Scott J. Compton
Email: Dragomancer@hotmail.com
CLIMAX GROUP, INC
  Lead Video Game Designer, Oct 2003 - Oct 2006
  Climax in Los Angeles was a startup when I joined. We finished
   
Tron 2.0 Killer App for Xbox working directly with Disney.
    I wrote many pitch-documents and we obtained more projects
    including
Lizzie McGuire with Disney, Steel Horizon with Konami,
    a port of
Mortal Combat and Silent Hill 5. My role at Climax was
    varied, but focused on systems and writing.  For
Steel Horizon, I
    first crafted the game on graph paper with chits to playtest and
    determine the soundness of the core combat mechanics, AI systems,
    and level/map design. Having only a few desingers at the
    company, I managed a design team between 3-5 on average.


 
KRONOS DIGITAL ENTERTAINMENT
  Senior Video Game Desiger, Aug 1998 - Sept 2003
   OKUDEN (1998- 1999): An animation-intensive fighter.
    FEAR EFFECT I (1999-2000): Acclaimed Playstation title.
    FEAR EFFECT 2 (2000-2001): The Prequel to Fear Effect 1.
    FEAR EFFECT 3 (2001-2003): A PS2 title 90% completed.
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