| KRONOS DIGITAL ENTERTAINMENT CONT. During my five years at Kronos, I also worked on many game demos including two Lord of the Ring games, Killbill, Hello Kitty, an IP called Isa, Man from Uncle, and many others. Major tasks included building worlds, laying out collision and waypoints with Maya (v. 4.0 - 5.0) and PowerAnimator on SGIs (Alias-wavefront), and system design with AI and databases. Tools used ran the gambit: Visio Pro for objective scripting, Adobe Illustrator and Photoshop, and writing most game design docs, puzzle documents, and storyboard dialog in MS word, excel, and frontpage. I worked with programmers designing proprietary tools, worked in Renderware and VSS. SQUARESOFT USA Video Game Designer, Oct. 1996 - April 1998 On a team of about 100 members, I helped design the cinematic thriller Parasite Eve 1. My responsibilities included scripting objective events (battle event scripts), monster AI behaviors, storyboard creation, battle layout and design, level implementation and debugging. I also created design docs and assisted in the game's biological and chemical expertise needed for certain storyline elements (i.e., the 'in-house' biologist). |
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